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Learn the ABC's to the fast-growing sport of team penning.
  
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What are these "horse things" that everyone has gone crazy about called Team Penning and Ranch Sorting?  It is called the fastest growing equine sport in the United States.  Its a sport where the whole family can be involved. But beware, once you start, you can't stop!

How Does it Work?

TEAM PENNING:  Cattle are numbered in groups of three and are herded down on one end of an arena.  Teams of three riders cross a start line as the announcer calls out a number.  The team separates the three cattle from the herd, pushes them to the other end of the arena and gets them into a small square pen.  The team with the fastest time wins.

                     TEAM  PENNING RULES

 Announcements at shows will supersede any advertisements.  Rules not specified will be generally accepted rules as interpreted by the producer.

No dogs allowed at arenas or barn.

 Absolutely no coaching, roughing of horses or cattle will be allowed.

 Team Penning is a 3 rider team,  attempting to pen 3 designated cattle.  A run starts with team members on the opposite side of the start line from the cattle.

 All pennings will be run progressive and  teams  must  pen in order to progress to the next go.  10 teams will go to the finals if 10 or more teams entered the class and have a qualified time in the previous goes. All teams entered will participate in the first go.  The second (final)  go will consist of up to the top 10 teams except when more than 40 teams have entered, 20 teams may  participate in the final go at the promoters’ discretion.  All ties for the final go round  will be brought back to the finals which may result in additional teams in the finals.

 At the beginning of each cattle change, the next ten (10) teams will be called to allow riders ample time to be ready to ride.  Upon hearing your name or team called, you will have 30 seconds to be in the arena ready to ride.  At the end of the thirty (30) seconds, if the team is not in the arena,  the judge will drop the flag and time will be started.  Riders may enter the arena after the clock starts. Unless specified by the announcer two (2) riders must remain in the arena after their ride to settle the herd. There may be a time penalty assessed against riders teams who do not hold herd.

All cattle will be bunched in the center of the arena on the cattle side of the starting line.  The judge will raise the flag to signal when the cattle are  ready and the announcer will announce when the riders should start their run.  Contestants will be given their cattle number when the judge drops the flag as the nose of the first horse crosses the starting line or when the thirty (30) seconds between teams has expired.  Riders are committed to the herd once they cross the starting line and, no re-rides will be given because the “luck of the draw” will apply.

 Upon crossing the starting line, the team has a specified time limit to pen 1 ,2 or 3 head of cattle bearing the assigned number called  by  the announcer.  A warning may be given thirty (30) seconds prior to final time being called. Once committed to the cattle, the team is completely responsible for their animals. It is the team’s responsibility, before crossing the start line, to pull up and call for a judge, if in their opinion there is an injured or unusable animal in the herd.  Before a team has  committed  to the herd, if in the opinion of the judge, it is deemed a numbered animal is injured or unusable, a judge may ask for that  animal to be replaced.

 If more than three (3) cattle are brought across the start/foul line at the same time, the team will be judged a “no time”.  Any part of the cow crossing the foul line will be considered the fourth cow to cross the line.

 A team may call for time with only one (1) or two (2) of the assigned cattle penned.  However, teams penning three (3) head of cattle will place higher than the teams penning only two (2) or one (1) head of cattle, regardless of the time.  In a multiple go –round contest, teams that pen in each go-round will beat teams that fail to pen in a go-round, regardless of the number of cattle penned or the time.  EXAMPLE:  Time in three (3) go rounds beats times in two (2) go rounds.  Times in two (2) go rounds beats time in one (1) go round.                                       

 To call for time, one or more riders must enter the gate of the pen and raise a hand above the waist.  Any rider not mounted on their horse will not be allowed to work cattle or help in any way while dismounted.  The flag will drop when the nose of the first horse enters the gate and the rider raises a hand.  However, time continues until all un-penned cattle are completely on the cattle side of the foul line.  In the event an animal escapes from the pen after time is called for, but prior to the time that all un-penned cattle are on the cattle side of the foul line, the time will be judged a “no time”.  An escaped animal is defined as being any part of a numbered animal on the outside, or opening, of the pen when time is called.

 A team calling for time with any wrong numbered cattle in the pen or cattle partially in the pen will be judged a “no time”.

 In the event of a mechanical or official error (clock, gate, etc.), the participating team will get a re-ride at the end of that set of cattle with the same numbered cattle.  In case of such an error, no penalty will be assessed on the re-ride. If more than one re-run is given in any go round, they will be taken in order of occurrence. 

 No substitutions will be allowed after a team has made their first run, except in an emergency, at the  judges discretion.  If one or two members cannot complete a penning run, the remaining team members may elect to finish the run by themselves.  No riderless horses may be used in place of another rider.

 A rider may not enter more than five (5) times per class and must change at least one member of their team for each entry.

Teams should be signed up, using first and last names, before the end of the first go of each event unless announced otherwise.

 If a team has a dispute about a run, a protest to a judge must be lodged before the team leaves the arena.  The judges and arena director  must confer and agree on a decision.  If the dispute is sustained, the team will be given a re-run. 

 Decisions of the judges are final.

  No coaching, spotting  or pointing out cattle ( such as when to go, turn around, directions)  by any person (s) other than team members will be  allowed and may result in the team  receiving a “no-time”.  The person coaching may have 1 or more of their teams disqualified and/or be barred from the arena area

 2-MAN RANCH SORTING:   2 pens are connected with a 12'-16' opening between them. 12 head of cattle are in 1 pen numbered 0-9 and two "no tags." Within a specified time, the two riders must move the cattle from one pen to the other in numerical order.  If any numbered animal touches the line at the gate out of numerical order, a "no tag" touches the gate, or if any animal returns from the other pen, the team is disqualified. The team with the most cattle moved to the opposite pen in the fastest time wins!

 

              RANCH SORTING RULES                   Announcements at shows will supersede any advertisements.  Rules not specified will be generally accepted rules as interpreted by the producer.

Absolutely no coaching, roughing of horses or cattle will be allowed.

Ranch Sorting is a 2 rider team sorting 10 numbered cattle 0-9 and 2 or more unnumbered cattle for a total of 12 or more head.  A run starts with team members on the opposite side of the start line from cattle.

 Two equal sized pens will be used for back and forth or one-way sorting at producers discretion.

 The opening between the two pens will be 12’-16’.

 A 60, 75 or 90 second allotted time limit for each division will be required at producer’s discretion.

 The electronic time clock will remain running until all cattle are sorted or time expires.

 Cattle will be settled on sorting side of start/foul line prior to run at judge’s discretion.

 The announcer (clock) will draw a number, which will determine the first cow to be sorted.  The cattle will then be sorted increasing in sequence from the number.

 The judge will raise the flag when the cattle are ready and the announcer will announce when riders should start their run. The judge will signal the beginning of the run by dropping the flag when the nose of the first horse crosses the start/foul line and the first number to be sorted will be announced. or when the thirty (30) seconds between teams has expired.  Riders are committed to the herd once they cross the starting line and, no re-rides will be given because the “luck of the draw” will apply.

 The cattle must be sorted in number sequence.  If any part of a cow crosses the start/foul line out of sequence or any part of an unnumbered cow touches the foul line prior to time expiring or all 10 numbered cattle being correctly sorted across the foul line or any part of a sorted cow re-crosses the foul line, a disqualification will occur.

 Any cow not entirely across the start/foul line prior to the final buzzer sounding  will  not be counted.

All teams entered will participate in the first go.  The second (final) go will consist of up to the top 10 teams.  With more than 40 teams entered, 20 teams may  participate in the final go at the promoters’ discretion.  All ties will be brought back to the finals which may result in additional teams in the finals. Lap timer will not be used except in the final go. Lap timer will be used in the final go to minimize ties.

 Teams sorting in 2 goes will place higher than teams sorting in 1 go no matter how many cattle were sorted.

 No substitutions will be allowed after a team has made their first run, except in an emergency, at the  judges discretion.  If one member cannot complete a penning run, the remaining team member may elect to finish the run by themselves.  No riderless horses may be used in place of another rider.

 A rider may not enter more than five (5) times per class and must change at least one member of their team for each entry.

Teams should be signed up, using first and last names, before the end of the first go of each event unless announced otherwise.

If a team has a dispute about a run, a protest to a judge must be lodged before the team leaves the arena.  The judges and arena director  must confer and agree on a decision.  If the dispute is sustained, the team will be given a re-run. 

 Decisions of the judges are final.

No coaching, spotting  or pointing out cattle ( such as when to go, turn around, directions)  by any person (s) other than team members will be  allowed and may result in the team  receiving a “no-time”.  The person coaching may have 1 or more of their teams disqualified and/or be barred from the arena area.


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