| What are
these
"horse things" that everyone has gone crazy about called
Team Penning and Ranch Sorting? It is called the
fastest growing equine sport in the United States.
Its a sport where the whole family can be involved. But beware, once you start, you can't
stop!
How Does
it Work?
TEAM PENNING: Cattle are numbered in groups of three and are herded down on
one end of an arena. Teams of three riders cross a start
line as the announcer calls out a number. The team
separates the three cattle from the herd, pushes them to the
other end of the arena and gets them into a small square pen.
The team with the fastest time wins.
TEAM
PENNING RULES
Announcements at shows will supersede any
advertisements. Rules not specified will be generally
accepted rules as interpreted by the producer.
No dogs allowed at arenas or barn.
Absolutely no coaching, roughing of horses or cattle will
be allowed.
Team
Penning is a 3 rider team, attempting to pen 3 designated cattle.
A run starts with team members on the opposite side of the
start line from the cattle.
All
pennings will be run progressive and teams must pen in
order to progress to the next go. 10 teams will go to the
finals if 10 or more teams entered the class and have a qualified
time in the previous goes. All
teams entered will participate in the first go. The
second (final) go will consist of up to the top 10 teams
except when
more than 40 teams have entered, 20 teams may participate in
the final go at the promoters’ discretion. All ties
for the final go round will
be brought back to the finals which may result in
additional teams in the finals.
At
the beginning of each cattle change, the next ten (10)
teams will be called to allow riders ample time to be
ready to ride. Upon hearing your name or team called, you
will have 30 seconds to be in the arena ready to ride. At
the end of the thirty (30) seconds, if the team is not in
the arena, the judge will drop the flag and time will be
started. Riders may enter the arena after the clock
starts. Unless specified by the announcer two (2)
riders must remain in the arena after their ride to settle
the herd. There may be a time penalty assessed against riders
teams who do not hold herd.
All
cattle will be bunched in the center of the arena on the
cattle side of the starting line. The judge will raise
the flag to signal when the cattle are ready and the
announcer will announce when the riders should start
their run.
Contestants will be given their cattle number when the
judge drops the flag as the nose of the first horse
crosses the starting line or when the thirty (30) seconds
between teams has expired. Riders are committed to the
herd once they cross the starting line and, no re-rides will
be given because the “luck of the draw” will apply.
Upon
crossing the starting line, the team has a specified time
limit to pen 1 ,2 or 3 head of cattle bearing the assigned
number called by the announcer. A warning may be
given thirty (30) seconds prior to final time being
called. Once committed to the cattle, the team is
completely responsible for their animals. It is the team’s
responsibility, before crossing the start line, to pull up
and call for a judge, if in their opinion there is an
injured or unusable animal in the herd. Before a team has
committed to the herd, if in the opinion of the judge, it
is deemed a numbered animal is injured or unusable, a
judge may ask for that animal to be replaced.
If
more than three (3) cattle are brought across the
start/foul line at the same time, the team will be judged
a “no time”. Any part of the cow crossing the foul line
will be considered the fourth cow to cross the line.
A
team may call for time with only one (1) or two (2) of the
assigned cattle penned. However, teams penning three (3)
head of cattle will place higher than the teams penning
only two (2) or one (1) head of cattle, regardless of the
time. In a multiple go –round contest, teams that pen in
each go-round will beat teams that fail to pen in a
go-round, regardless of the number of cattle penned or the
time. EXAMPLE: Time in three (3) go rounds beats times
in two (2) go rounds. Times in two (2) go rounds beats
time in one (1) go round.
To
call for time, one or more riders must enter the gate
of the pen and raise a hand above the waist. Any rider
not mounted on their horse will not be allowed to work
cattle or help in any way while dismounted. The flag will
drop when the nose of the first horse enters the gate and
the rider raises a hand. However, time continues until all un-penned cattle are completely on the cattle side of the
foul line. In the event an animal escapes from the pen
after time is called for, but prior to the time that all
un-penned cattle are on the cattle side of the foul line,
the time will be judged a “no time”. An escaped animal is
defined as being any part of a numbered animal on the
outside, or opening, of the pen when time is called.
A
team calling for time with any wrong numbered cattle in
the pen or cattle partially in the pen will be judged a
“no time”.
In
the event of a mechanical or official error (clock, gate,
etc.), the participating team will get a re-ride at the
end of that set of cattle with the same numbered cattle.
In case of such an error, no penalty will be assessed on
the re-ride. If more than one re-run is given in any go
round, they will be taken in order of occurrence.
No
substitutions will be allowed after a team has made their
first run, except in an emergency, at the judges
discretion. If one or two members cannot complete a penning
run, the remaining team members may elect to finish the
run by themselves. No riderless horses may be used in
place of another rider.
A
rider may not enter more than five (5) times per class
and must change at least one member of their team for
each entry.
Teams
should be signed up, using first and last names, before the end of the first go of each
event unless announced otherwise.
If a
team has a dispute about a run, a protest to a judge must
be lodged before the team leaves the arena. The judges
and arena director must confer and agree on a decision.
If the dispute is sustained, the team will be given a
re-run.
Decisions of the judges are final.
No
coaching, spotting or pointing out cattle ( such as when
to go, turn around, directions) by any person (s) other
than team members will be allowed and may result in the
team receiving a “no-time”. The person coaching may have
1 or more of their teams disqualified and/or be barred
from the arena area
2-MAN RANCH SORTING: 2 pens
are connected with a 12'-16' opening between them. 12 head of
cattle are in 1 pen numbered 0-9 and two "no tags." Within a
specified time, the two riders must move the cattle from one
pen to the other in numerical order. If any numbered
animal touches the line at the gate out of numerical order, a
"no tag" touches the gate, or if any animal returns from the
other pen, the team is disqualified. The team with the most
cattle moved to the opposite pen in the fastest time wins!
RANCH SORTING RULES
Announcements at shows will supersede any advertisements.
Rules not specified will be generally accepted rules as
interpreted by the producer.
Absolutely no coaching, roughing of horses or cattle will
be allowed.
Ranch
Sorting is a 2 rider team sorting 10 numbered cattle 0-9
and 2 or more unnumbered cattle for a total of 12 or more head. A run
starts with team members on the opposite side of the start
line from cattle.
Two
equal sized pens will be used for back and forth or
one-way sorting at producers discretion.
The
opening between the two pens will be 12’-16’.
A 60,
75 or 90 second allotted time limit for each division will
be required at producer’s discretion.
The
electronic time clock will remain running until all cattle
are sorted or time expires.
Cattle will be settled on sorting side of start/foul line
prior to run at judge’s discretion.
The
announcer (clock) will draw a number, which will determine
the first cow to be sorted. The cattle will then be
sorted increasing in sequence from the number.
The
judge will raise the flag when the cattle are ready and
the announcer will announce when riders should start
their run. The
judge will signal the beginning of the run by dropping the
flag when the nose of the first horse crosses the
start/foul line and the first number to be sorted will be
announced. or when
the thirty (30) seconds between teams has expired.
Riders are committed to the herd once they cross the
starting line and, no re-rides will be given because the
“luck of the draw” will apply.
The
cattle must be sorted in number sequence. If any part of
a cow crosses the start/foul line out of sequence or any
part of an unnumbered cow touches the foul line prior to
time expiring or all 10 numbered cattle being correctly sorted across the
foul line or any part of a sorted cow re-crosses the foul
line, a disqualification will occur.
Any
cow not entirely across the start/foul line prior to the
final buzzer sounding will not be counted.
All
teams entered will participate in the first go. The
second (final) go will consist of up to the top 10 teams. With
more than 40 teams entered, 20 teams may participate in
the final go at the promoters’ discretion. All ties will
be brought back to the finals which may result in
additional teams in the finals. Lap timer will not be used
except in the final go. Lap timer will be used in the
final go to minimize ties.
Teams
sorting in 2 goes will place higher than teams sorting in
1 go no matter how many cattle were sorted.
No
substitutions will be allowed after a team has made their
first run, except in an emergency, at the judges
discretion. If one member cannot complete a penning
run, the remaining team member may elect to finish the
run by themselves. No riderless horses may be used in
place of another rider.
A
rider may not enter more than five (5) times per class
and must change at least one member of their team for
each entry.
Teams should be signed up, using first and last names,
before the end of the first go of each event unless
announced otherwise.
If a
team has a dispute about a run, a protest to a judge must
be lodged before the team leaves the arena. The judges
and arena director must confer and agree on a decision.
If the dispute is sustained, the team will be given a
re-run.
Decisions of the judges are final.
No
coaching, spotting or pointing out cattle ( such as when
to go, turn around, directions) by any person (s) other
than team members will be allowed and may result in the
team receiving a “no-time”. The person coaching may have
1 or more of their teams disqualified and/or be barred
from the arena area.
[CLICK
HERE] for team penning and ranch
sorting rules. |